Well, it's playable. Tons of tweaking and balancing to do, which is definitely important for a tower defense game. It's about time to focus on the art though. I'm currently using some placeholder artwork from my last 40-hour game and some other High-Def squares and circles. Here's a little peak at how things are evolving though. Once I start getting some reasonable quality screenshots of the art style and design a real GUI, I'll explain more details about the game.
Total Time: 14 hours, 15 minutes
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