"Shooting Gallery Defense" (Working Title and may not change) is a mix of two different style of games, tower defense and a shooting gallery. It has a bit of a faster arcade style pace in regards to enemy wave spawning, but not nearly as fast as your typical shooting gallery game. Towers are placed using tokens earned by destroying the incoming targets, and special abilities can be activated at the cost of tickets to help you knock down the targets. Activating the ticket-based abilities will be key to surviving the longest and achieving a higher score.
Beta Screenshot. Cross fingers for better graphics in final build! |
Unfortunately I don't believe I'm going to have time to implement a proper tutorial, if one at all, so I may be reduced to displaying a simple text-based help screen explaining the towers and enemy target abilities. I'll see about writing a new post later detailing that information to put into the game.
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